Catchpole Design

Glenn Catchpole


Good solutions don't often lie with the user, but good problems do. Good design is problem-finding through user experience research before problem-solving.


Design for Manufacture

Designing for the sake of design is one thing, but designing for production is another.


Zero Waste Design


Obtaining maimum material efficiency in the fabrication of products through design.


Design for Identity

Building brand identities for business and individuals.


Design for Business

Business models, journey mapping and systems design implimented into business.


Design for People

People are at the centre of the design process. Without people, there wouldnt be anything to design for.


Design for Experiences

Designing solutions that create meaningful experiences through storytelling.



Transdisciplinary Design Approach

An emphasis on systems and interaction design to help solve and re-think complex challenges and propose solutions, new narratives or new discourses that will naturally take the form of new experiences, services, business models, movements or systems.

This diagram illustrates my transdisciplinary design experience, ranging from graphic through to experience and systems design.